![]() You can have multiple next level exits in your map to edit this texture select from the top menu Doors/ Import next level door texture. The Next Level item is the texture that the player needs to reach with the game key to finish the map. ![]() You can only have 1 door texture per world to edit the door texture select from the top menu bar doors/ Import Door Textures. Door 1 is that door for that world which opens sideways. To edit enemies click on the Enemies menu in the top menu bar, here you will be able to change and edit the zombie's sprites as well as edit there power, speed and health plus choose if they can shoot or not. To add these items simple click on the item and click in your world. This area includes Enemies, Door, Next Level Door and Player Spawn. ![]() You must save the world before you can create the game.ħ. exe icon plus create the game and start it. Most importantly the maximum amount of levels which tells the game how many worlds to save when game is made is also done in Settings. In the Game Settings you can change the name of the game, Game controls, turn on or off Shader (which makes it dark or not). Settings - this is very important here you can change the password to open up game paks, and access a setting menu. Game Bitmaps - here you can edit game bitmaps such as game menus, weapons, bullets, Game & the Hud. You can only have 1 floor and 1 ceiling texture per world like with the doors! Tools - here you can edit the map walls fill the world with walls or change textures around more easily.įloor+ Ceiling - here you can edit the floor and ceiling textures. World - this opens new game packs, saves and loads worlds (levels). Sounds - here you can edit and all the sounds into the game. This is where most of your game editing of assets and game changes will occur. You can also have animated walls (see wall road sign animation for example) to add these to you map click on the wall you would like and simply draw it onto your map.Ħ. To import new wall textures click on the walls menu and import. These are wall textures which will make up your geometry of your world. Simply drag and click these objects into your world.ĥ. ![]() These sprites can be edited in the sprite menu along the stop menus. These are sprites which is a 2D image made up of 1 or more images to form a still prop image or when destroyed an animation event. You can edit the key, ammo and health by selecting In Game Items & then selecting its item name.Ĥ. Here you can edit the texture and amount of points per pick up/type. Treasure can be edited by selecting In Game Items - Import Treasures. Simpley drag and click these assets into your world. Here is the selection of your pick-ups (Treasure) such as ammo, health and World Key. These arrows move around your top down map view or if you deselect your mouse on a blank area (right click) you can click on a blank map area hold down left click and move your mouse around.ģ. This is the Main area where you will be going most of your work and all of your game assets will be dragged onto. Here is a screen shot showing the layout of the engine:ġ. Firstly select" World/New" and open up a new level. They'll all be blank, ready for you to make something.įor now I will show you how to set up your own basic map. To open up the 20 different worlds select open "World-Load" which is located at the very top left of the screen, now you can choose a level between 1 & 20 to open up. It will start off in a plain untouched world. We start off by downloading Raycasting Game Maker engine here. This tutorial is for people that would like to get an idea on how Raycasting Game Maker works and would like to make their own standalone game. In no time at all you will be creating your own maps with custom monsters, treasures, props, pick-ups & weapons. In this tutorial I will show you how to make a game in RGM.
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